13 Wed Apr 2 10:06pm Please do not state any specific dates because that is spreading misinformation. I'm not taking that as fact right now and i won't hold it against the developers either, there is no way to know when it will be ready let alone unforseen circumstances beyond the developers control. In our case sadly, it is in fact a fantastic idea, just that it is a very difficult kind of game to develop well. Internal release date is set to mid 2025. Very rarely is it a good idea that no one has thought of before, unfortunately. This is almost startup 101, if it has not been done before, it is either too hard, or not a good idea. Given that it is 3D and of course, I am making a life simulator myself, I am well aware of why there are not competitors to The Sims – the game is very difficult to make well. The scope of Paralives, however, is also much greater than the aforementioned games. Or if we were to take Roguelikes, then we would be looking at Hades, Dead Cells or The Binding of Isaac, all of which in my opinion are near flawless games by design. In the case of platformers, one would be competing against the likes of Hollow Knight, Owlboy and Celeste which are very high bars of entry for any indie developer. It is very common to create RPGs or roguelikes such that unless it is well above the competition in a measurable way, it becomes very difficult to advertise. However, to this, I would say that most games conceptually, are very typical in terms of genre. It is common knowledge that to build a following today in 2021 is very challenging as the competitive is so high. Take into consideration the vast number of games that are currently being released or developed by indie teams – many of whom are very hard working and original in their ideas. Kickstarter does count, but that is payment for a pre-order, therefore being different in a fundamental way. This point is by far not a trivial one, as I do not believe any other game until now has managed to gather so much financial support before release without the game as an actual reward. This game shows that there is a supportive audience of gamers who are willing to support an unreleased game well before it is ready. Alex is a Canadian game developer who at the time of writing in 2021 has around $40,000 in monthly support on Patreon. It has established a very big following over the last year and a half. Paralives is created by Alex Masse and has cell shaded 3D graphics, that is simple but is also simultaneously very appealing. Given the recent success of the likes of animal crossing and various simulation games such as Stardew Valley and of course, The Sims, we know that the sentiment was perhaps wrongly placed. The Sims was originally not a well regarded investment as it was common belief back then that games were fundamentally played by men such that a dollhouse simulator would not be appealing enough. By definition, it is in direct competition with the franchise that has held a monopoly on the life simulation genre since inception in 2000. Paralives has been a very recent phenomenon, described as a 3D life simulator that is heavily inspired by The Sims.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |